Advanced Skills in Instructional Design
Course id: TOD2
Duration: 4 Days
This program helps persons who possess significant expertise in training design, as it allows them to master their expertise in a professional and unique manner. It provides you also with models that help you gradually to design inspiring training techniques that focus on making the content relevant to learners first and foremost.
This program is directed at trainers, instructors, facilitators, and persons who have previously attended a training course in design training and now want to develop and enhance their designing skills, and persons who have attended “the Essential Skills in Instructional Design” (TOD1).
At the end of this training program, each learner will be able to:
- Implement the seven-step “learning strategy” in all the materials, to ensure a well-built course.
- Distinguish between the three parts of Merrill's component display theory.
- Describe the content-performance matrix (Clark’s matrix).
- Prepare delicate strategies and presentation types.
- Apply Reigeluth’s Elaboration theory and cognitive zoom principle.
- Link the best learning techniques to the content and to the learners’ needs.
- Design the course using the Accelerated Learning foundations.
- Design interactive “lectures”.
- Design “discussions” that result in active participation.
- Design the learner’s pre- connecting tools.
- Design clear and purposeful “presentations”.
- Design realistic “case-studies”.
- Design “behavior modeling”.
- Design realistic practical exercises.
- Design learning “games”.
- Design realistic “simulation” techniques.
- Design the “role-playing” method.
- Design the collective “review” method effectively.
- Design a performance assessment paper as a guide for learners while committing errors in performance.
- Design the “summarization” needed to enhance learning.
- Design the feedback.
- Choose the most effective feedback method for the lesson.
- Describe the test conditions and plan for it.
- Distinguish between the three basic types of tests.
- Design the written tests, multiple-choice tests, true/false tests and the open-ended questions tests.
- Describe the three critical factors in testing good performance.
- Design the “performance” checklist.
- Choose the best organization for the lessons’ plans.
- Design the course based on the adult learning principles.
- Design the activities that the learner should perform after the program for support.
- Summarize and enhance the transfer to practice.
- Verify the validity and effectiveness of the materials and methods.
The three parts of Merrill's component display theory.
Clark’s content-performance matrix.
Reigeluth’s Elaboration theory of descriptions and cognitive zoom principle.
The seven steps necessary in elaboration
How to prepare a strong design even if you were not an expert.
The four-phase natural learning cycle.
Design’s Steps and foundations
Designing learning experiences based on five basic design foundations.
The changing roles of new designers.
Designing the training in a professional and accelerated manner and through eight steps.
Including pleasure and joy using the learning frameworks.
More than one hundred learning techniques that you can use.
How to strongly connect the learner with learning, and before the beginning of the program.
Simple steps ensuring the important agreement on learning objectives by learners.
How to formulate cognitive learning objectives, in addition to values and skills-learning objectives.
How the benefits are the final and real target of the learner, and how to employ it.
A seven-step learning strategy.
What is the “presentation”, when to use it and how to design it.
When to use behavior modeling, and how to design it in a way that ensures interaction among everybody.
How to choose the most efficient presentation technique for your lesson.
The accurate strategies and the presentation’s types.
What are the discussions, and when using them is effective.
Designing healthy discussion among learners.
More than seventy-five presentation techniques that you can use.
Designing more than ten types of efficient lectures.
Guidelines to design the “review” games and exercises.
Four techniques to design “role-playing”.
How to choose the most efficient exercising technique for your lesson.
Designing “simulation” exercises in standard conditions.
Five techniques to design the “case-studies”.
How to design interactive “case-studies” reflecting reality.
Guidelines to design learning games full of fun.
More than one hundred exercising techniques that can easily be used by the learner.
Designing “the exercises” in a simple manner ensuring the involvement of all learners.
Feedback and Summarization Techniques
The six components of the integration phase.
How to help the learner apply what he has learned after the program.
Who delivers the feedback? And when?
How to choose the most efficient feedback technique for your lesson.
Guidelines to choose the feedback sources.
The test’s conditions and planning for it.
The three basic types of tests.
Designing the written tests, multiple-choice tests, true/false tests and the open-ended questions tests.
The three critical factors in testing good performance.
Designing the “performance” checklist.
How to summarize and enhance the transfer to practice.